EduGameLab - der Ort für edukative Rollenspiel-Projekte
In our EduGameLab, everything revolves around educational role-playing games. This is where exciting concepts are created that combine knowledge, methodology and fun in a unique way. Whether it's developing new role-playing games, adapting existing games or exchanging ideas with other creative minds – the EduGameLab offers you the space and cooperation you need.
- Creative freedom and methodology: Development and adaptation of role-playing games according to individual needs and learning objectives.
- Interactive knowledge transfer and gamification: Learning through play promotes motivation, understanding and long-term memory.
- Exchange and networking: Collaboration with other creatives and education experts for joint further development.
The focus is always on a playful approach to complex topics. Immerse yourself in the world of educational role-playing games and discover how learning through experience becomes a new reality, how you can use it yourself in your field and become part of a creative community.
FuturePlay – the EduRPG Toolbox
The aim is to develop a unique experimental kit: the EduRPG Toolbox. This toolbox contains games and methodological tools for the (further) development of games and the implementation of games in the field of education for adolescents and adults. The EduRPG Toolbox is aimed at professionals in the fields of education, youth and social work.
We cordially invite you to a practical workshop on the use of role-playing games and our methodological toolbox in education and social and youth work.
In this free workshop, you will gain valuable insights into the use of role-playing games to promote core 21st century skills and motivation in schools, universities and social work settings. In addition to a theoretical introduction, the focus will be on practical testing so that you can use the methods directly in your own work.
The EduRPG Toolbox is being developed in cooperation with the Rheinische Friedrich-Wilhelms-Universität Bonn as part of the "DATIPilot - Sprint - Zukunft: Zukuft erspielen: The innovation potential of tabletop role-playing games in educational work; TP B", funded by teh Federal Ministry of Education and Research Bundesministerium für Bildung und Forschung.


